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Civilization 6 Spain

Civilization 6 – Spain Guide.

Unique Ability

Treasure Fleet

  • Trade Routes provide extra yields to cities on a different continent from the origin city

    • +1 Food and Production for Domestic Trade Routes

    • +6 Gold for International Trade Routes

  • Naval Units can form fleets and armadas upon researching Mercantilism Civic
  • (R&F, GS) +2 Loyalty per turn for cities with the following requirements:
    • City Center is adjacent to a Mission improvement

    • City Center is on a continent different from the original Capital’s continent

Unique Unit


  • Unit type: Melee
  • Requires: Gunpowder tech
  • Replaces: Musketman
  • Required resource: 20 Niter (GS)
  • 250 Production cost (Standard Speed)
  • 4 Gold Maintenance
  • 55 Combat Strength
    • +10 Combat Strength when a Missionary, Apostle or Inquisitor is occupying the same tile

  • 2 Movement
  • Converts cities to Spain’s majority religion if the unit is adjacent to or captures the city

Unique Infrastructure


  • Infrastructure type: Improvement
  • Requires: Exploration civic
  • +2 Faith
  • +2 Faith if placed on a foreign continent
    • (GS) Additional +1 Food and Production if placed on a foreign continent

  • +2 Science upon researching Cultural Heritage civic
  • (Vanilla, R&F) +2 Science if adjacent to a Campus district
  • (GS) +1 Science for each adjacent Campus and Holy Site district

Leader: Philip II

Leader Ability

El Escorial

  • +4 Combat Strength against other civilizations following other religions
  • Inquisitors have 1 extra Remove Heresy charge
  • (GS) Inquisitors eliminate 100% presence of other religions


Counter Reformer

  • Wants all his cities to follow the same religion
  • Likes civilizations who have the same religion as him
  • Dislikes civilizations who spread a different religion to his empire

Original Link – Continuation of discussion

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