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Nova: Crowd Control, Farming, DPS, POE, Raid, And Speed Run Builds – Warframe

Warframe Nova

Nova is one of a kind and can do things no other Warframe can. She can slow OR speed up enemies. She can give a 2x damage buff. She can also do speed runs with her teleport ability which is especially useful on plains of eilodon and speed raids. She is also extremely useful in farming parties.

Slow Nova/Crowd Control

Slow nova is built around her fourth ability, molecular prime. Molecular prime can be modded so that it can either speed or slow enemies. In this case we will use molecular prime as a crowd controlling mechanism. It will slow enemies by 75% and debuff them so that they take twice as much damage.

Specialties:
  • Most bosses
  • Mobile Defense
  • Defection
  • Defense
  • Interception
  • Index
  • Excavation
  • Hijack

Speed Nova/Farming

Speed nova is designed to speed up enemies for faster farming. This is especially useful for farming infested enemies since they will run toward you quickly. Their speed will be buffed by 30%. Grineer and corpus will run toward you but often times hide behind objects for cover, making speed buff less useful. However, with a disarm loki on the team, enemies will have their ranged weapons taken from them and forced to run to you to melee you. With a disarm loki, corpus and grineer will act similarly to the infested.

Typical Farming Teams

Item Farming

  • Speed nova
  • Desecrate Nekros
  • Pilfering Swarm Hydroid
  • EV (Energy Vampire) Trinity

Corpus/Grineer/Void

  • Speed Nova
  • Disarm Loki
  • Any Nuking Warframe
  • EV (Energy Vampire) Trinity

Credit Farming

  • Speed Nova
  • Chroma Credit Boosting Effigy
  • Desecrate Nekros
  • Ev (Energy Vampire) Trinity

Experience Farming

  • Speed Nova
  • Any DPS buffer, typically Rhino
  • Any Nuking Warframe
  • Ev (Energy Vampire) Trinity

Index (For Veterans)

  • Speed Nova
  • Mesa Peace Maker
  • Rhino Iron Skin
  • Ev (Energy Vampire) Trinity OR Banshee Sonar

There are other team make ups depending on the situation and personal preference.

The previous build assumes that you have an EV Trinity on the team or that you have an Arcane Energize Set. If you have neither then this build may be more viable. It has better energy efficiency at the expense of a smaller range.

Law of Retribution

Nova’s wormholes allow teleportation up to 4 times each. Nova can set 4 different portals at a time. Therefor, it would be smart to set portals in pairs so that the whole team can teleport to speed up runs. After players are teleported, they will receive a temporary speed boost from the augment “escape velocity.” Nova can also provide some defensive support from molecular prime.

Nova For Speed Runs

Slow Nova/Speed Run Hybrid – 47 Meter Worm Hole

Molecular Prime will expand out to 55 meters which is still a respectable distance.

Slow Nova/Speed Run Hybrid – 50 Meter Worm Hole With Boosted Sprint Speed

Drawback to this build is that molecular prime will only expand out to 40 meters. The sprint boost will activate after teleporting through a wormhole. The sprint boost will last 9.31 seconds and add a +50% sprint speed.

Plains Of Eidolon – 140 Meter Worm Hole

Worm hole will teleport players a whole 140 meters. The drawback to this build is molecular prime is practically useless.

DPS Anti-Matter Drop

Antimatter Drop launches a contained particle of antimatter that will detonate upon collision. Anti-matter drop isn’t influenced much by builds, so this ability will be available with any build and remain effective. Antimatter Drop is a small slow traveling sphere.

In order to maximize its damage, it needs to absorb damage. When the antimatter drop is full, it will look like this.

Explosion upon impact

You want to pick a weapon that will easily and quickly fill the anti-matter drop. The Tigris Prime is the perfect weapon for the job as it will do it in 1 shot. There are other options, but be mindful that critical damage does not count. Therefor try to choose a weapon that does high status damage.

Here is the build for Tigris Prime.

Since antimatter drop travels so slowly, I recommend using it only short to mid-range. I like to detonate it using the floor, wall, or nearby object.

Arcane Suggestions

Arcanes are rewarded from Teralysts. A complete set is 10 of each.

Arcane Energize

Arcane energize gives a 40% chance for an energy orb to give 125 energy versus the normal 25. This arcane set is a no-brainer for any casting type warframes. This will also help in survivability since a nice pool of energy will more likely be available to proc quick thinking.

Complimentary Sets

Arcane Guardian

  • Arcane Gaudian gives a 20% chance on being damaged to receive +600 armor for 20 seconds. This is an amazing defensive arcane for Nova Prime who has a base armor of only 65. At default 65 armor Nova Prime will receive just about 100% incoming damage. With this arcane proc’d, Nova Prime will have 665 armor and will only receive roughly 32% of all incoming damage.

Arcane Eruption

  • Arcane Eruption gives a 20% chance on energy orb pickup to cause knockdown for all enemies within 20 meters. This arcane might be good because it is a defensive arcane and nova is very squishy. It is, however, inconsistent.

Any of the offensive arcanes

  • Arcane Avenger
  • Arcane Fury
  • Arcane Strike

Ways To Regenerate Energy

Arcane Energize
  • Explained in arcane section
Zenurik
  • Use Energizing Dash. At max rank, Void Dash creates a zone of energy for 8 seconds. You and your allies passing through the zone gain 5 energy per second for 30 seconds.

Original Link – Continuation of discussion

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