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Civ 5 – The Shoshone

Civilization 5 Shoshone


Unique Ability: Great Expanse

  • Founded cities start with additional territory, units receive a combat bonus when fighting within their own territory.

Start Bias

  • Coast

Unique Unit: Pathfinder

  • Replaces: Scout
  • Cost: 45 Production
  • Recon Unit
  • Combat Strength: 8
  • Movement: 2
  • Upgrades to: Composite Bowman
  • Ignores terrain movement cost, can choose what to receive upon stepping on a ruin.

Unique Unit: Comanche riders

  • Replaces: Cavalry
  • Cost: 200 Production
  • Mounted Unit
  • Combat Strength: 34
  • Movement: 4
  • Upgrades to: Landship
  • No defensive bonuses, can move after attacking, 33% penalty for when attacking cities.

We’re excited to bring you our civ of the week thread. This will be the 28th of many weekly themed threads to come, each revolving around a certain civilization from within the game. The idea behind each thread is to condense information into one rich resource for all viewers, which will be achieved by posting similar material pertaining to the weekly civilization. Have an idea for future threads? Share all input, advice, and criticisms below, so we can sculpt a utopia of knowledge! Feel free to share any and all strategies, tactics, stories, hints, tricks and tips related to the Shoshone.

Gameplay and Strategy

Here is an excellent example of utilizing early expansion and the pathfinder’s ability to establish a solid lead in a diety level game.

Original Link – Continuation of discussion

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