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Civilization 5 – The Ottomans Guide

Civilization 5 Ottomans Guide

The Ottoman Empire (Suleiman)

Unique Ability: Barbary Corsairs

  • When your naval unit is next to a Barbarian naval unit there is a 50% chance of gaining 25 gold and the Barbarian unit joining your civilization. (G&K): All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.

Start Bias

  • Near Ocean Hexes

Unique Unit: Sipahi

  • Replaces: Lancer
  • Cost: 185 Production
  • Mounted Unit
  • Combat Strength: 25
  • Movement: 5
  • Ability: Penalty when attacking cities 33, No defensive bonuses, Can move after attacking, No movement cost to pillage, +1 extra sight

Unique Unit: Janissary

  • Replaces: Musketman
  • Cost: 150
  • Gunpowder unit
  • Combat Strength: 24
  • Movement: 2
  • Ability: Heals all damage if it destroys another unit, +25% combat bonus when attacking


Here is a very helpful thread that discusses strategies to use while playing as The Ottomans.

Through a Collaborative effort between eaglesguy96 and Theguybehindu94, we’re excited to bring you our civ of the week thread. This will be the 9th of many weekly themed threads to come, each revolving around a certain civilization from within the game. The idea behind each thread is to condense information into one rich resource for all viewers, which will be achieved by posting similar material pertaining to the weekly civilization. Have an idea for future threads? Share all input, advice, and criticisms below, so we can sculpt a utopia of knowledge!

Feel free to share any and all strategies, tactics, stories, hints, tricks and tips related to the Ottomans.

Original Link – Continuation of discussion

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