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Khmer

Civilization 6 Khmer

Civilization 6 – Khmer Guide.

Unique Ability

Grand Barays

  • +3 Faith and +1 Amenity from Entertainment to each city with an Aqueduct
  • +2 Food to farms if adjacent to an Aqueduct

Unique Unit

Domrey

  • Unit type: Siege
  • Requires: Military Engineering tech
  • Replaces: none
  • Does not require resources
  • 220 Production cost (Standard Speed)
  • 3 Gold Maintenance
  • 33 Combat Strength
  • 45 Bombard Strength
  • 2 Range
  • 2 Movement
  • Can move and shoot at the same turn
  • Exerts zone of control

Unique Infrastructure

Prasat

  • Infrastructure type: Building
  • Requires: Theology civic
  • Replaces: Temple
  • 120 Production cost (Standard Speed)
  • 2 Gold Maintenance
  • +4 Faith
  • +1 Citizen slot
  • +1 Great Prophet point per turn
  • +2 Relic slots
  • Missionaries purchased in this city receives the Martyr promotion

Leader: Jayavarman VII

Leader Ability

Monasteries of the King

  • Holy Sites provide +2 Food and +1 Housing if placed adjacent to a river
  • Completing a Holy Site acquires tiles adjacent to it (culture bombing)

Agenda

An End to Suffering

  • Likes civilizations with many Holy Sites and a high Population
  • Dislikes civilizations who lack either of these

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