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Civilization 6 Russia

Civilization 6 – Russia Guide.

Unique Ability

Mother Russia

  • Gain extra territory when founding cities
  • +1 Faith and Production in Tundra tiles

Unique Unit


  • Unit type: Light Cavalry
  • Requires: Military Science tech
  • Replaces: Cavalry
  • Does not require resources
  • 340 Production cost (Standard Speed)
  • 5 Gold Maintenance
  • 67 Combat Strength
    • +5 Combat Strength when fighting in or next to home territory

  • 5 Movement
  • Can move after attacking

Unique Infrastructure


  • Infrastructure type: District
  • Requires: Astrology tech
  • Replaces: Holy Site
  • Halved Production cost
  • 1 Gold Maintenance
  • +2 Faith from each adjacent Natural Wonder
  • +1 Faith from each adjacent Mountain tile
  • +1 Faith from every two adjacent Woods tiles
  • +1 Faith from every two adjacent districts
  • +2 Great Prophet points per turn
  • +1 Great Writer, Great Artist and Great Musician points per turn
  • +2 Faith per Citizen working in the district
  • Territory is increased by one whenever a Great Person is expended in this city

Leader: Peter the Great

Leader Ability

The Grand Embassy

  • Receives Science or Culture from trade routes to civilizations more advanced than Russia

    • +1 Science or Culture for every 3 technologies or civics ahead



  • Likes civilizations who are ahead of him in Science and Culture
  • Dislikes civilizations who neglect Science and Culture

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