Civilization 6 – France Guide.
Unique Ability
Grand Tour
- +20% Production towards Medieval, Renaissance and Industrial Wonders
- Tourism output is doubled from World Wonders of any era
Unique Unit
Garde Impériale
- Unit type: Melee
- Requires: Military Science tech
- Replaces: none
- Required resource: 20 Niter (GS)
- 340 Production cost (Standard Speed)
- 5 Gold Maintenance
- 65 Combat Strength
+10 Combat Strength when fighting on the capital’s continent
+10 Combat Strength against anti-cavalry units
- 2 Movement
- Gain Great General points for killing units
Unique Infrastructure
Château
- Infrastructure type: Improvement
- Requires: Humanism civic
- +2 Culture
- (Vanilla, R&F) +2 Culture if adjacent to a World Wonder
- (Vanilla, R&F) +1 Gold if adjacent to a Luxury resource
- (GS) +1 Culture for each adjacent World Wonder
- (GS) +1 Gold for each adjacent Luxury resource
- +1 Appeal to adjacent tiles
- Must be built adjacent to a river
Leader: Catherine de Medici
Leader Ability
Catherine’s Flying Squadron
- Has one extra level of Diplomatic Visibility with every civilization she’s met
- Receive a free Spy and one extra Spy capacity upon researching Castles tech
- All Spies start with a free promotion
Agenda
Black Queen
- Tries to train as many Spies and establish as much Diplomatic Visibility as possible
- Likes civilizations who does the same
- Dislikes civilizations who neglect espionage
Leader: Eleanor of Aquitaine
Leader Ability
Court of Love
- Each Great Work in a city causes foreign cities within 9 tiles to lose 1 loyalty per turn
- Foreign cities immediately join Eleanor’s civilization if:
The city leaves their civilization due to loyalty, and
The city is receiving the most loyalty pressure from Eleanor
Agenda
Angevin Empire
- Tries to have a high Population in her cities
- Likes civilizations with a high Population in nearby cities
- Dislikes civilizations with a low Population in nearby cities
Original Link – Continuation of discussion
Add comment