Civilization 6 – Ottomans Guide.
Unique Ability
Great Turkish Bombard
- +50% Production towards Siege units
- +5 Combat Strength to Siege units when attacking defensible districts
- Conquering a city does not cause Population loss
- +1 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans
Unique Unit
Barbary Corsair
- Unit type: Naval Raider
- Requires: Medieval Faires civic
- Replaces: Privateer
- 240 Production cost (Standard Speed)
- Required resource: none
- 3 Gold Maintenance
- 40 Combat Strength
- 50 Ranged Strength
- 2 Range
- 4 Movement
- Uses no Movement to perform coastal raids
- Invisible except to City Centers, Encampments, Destroyers and units adjacent to it
Unique Infrastructure
Grand Bazaar
- Infrastructure type: Building
- Requires: Banking tech
- Replaces: Bank
- 220 Production cost (Standard Speed)
- +5 Gold
- +1 Citizen slot
- +1 Great Merchant point per turn
- Accumulate one extra strategic resource for every different type of strategic resource the city has improved
- +1 Amenity for every luxury resource this city has improved
Leader: Suleiman the Magnificent
Leader Ability
Grand Vizier
- Gain a Unique Governor, Ibrahim the Grand Vizier
- Begins with the title, Pasha
- +20% Production to all military units in the city
- Can be established on a foreign Capital
- May receive additional promotions:
- Head Falconer
- +5 Combat Strength to all friendly units within the city’s territory
- Serasker
- +10 Combat Strength when attacking defensible districts to all units within 10 tiles of the City Center
- Khass-Oda-Bashi
- Requires Head Falconer title
- When established in an allied foreign capital, Alliance leveling rate increases with that civ
- Capou Agha
- Requires Serasker title
- When established in a foreign Capital, -1 Grievance against you per turn with that civ
- Grand Vizier
- Requires Khass-Oda-Bashi or Capou Agha title
- When established in a foreign Capital, none of the owner’s cities exert loyalty pressure on your cities
Leader Unique Unit
Janissary
- Unit type: Melee
- Requires: Gunpowder tech
- Replaces: Musketman
- 120 Production cost (Standard Speed)
- Required resource: 20 Niter
- 4 Gold Maintenance
- 60 Combat Strength
- +10 Combat Strength against anti-cavalry units
- 2 Movement
- Starts with a free promotion
- Can only be trained in a city with at least 2 Population
- -1 Population if trained in a city founded by the Ottomans
Agenda
Lawgiver
- Attempts to keep cities with high loyalty and Amenities
- Likes civilizations who have high loyalty, Amenities, and conquered cities
- Dislikes civilizations who have little loyalty, Amenities, and conquered cities
Original Link – Continuation of discussion
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