Civilization 6 – Germany Guide.
Unique Ability
Free Imperial Cities
Each city can build one more district than the Population limit would allow
Unique Unit
U-Boat
- Unit type: Naval Raider
- Requires: Electricity tech
- Replaces: Submarine
- Does not require resources
- 430 Production cost (Standard Speed)
- 6 Gold Maintenance
- 65 Combat Strength
+10 Combat Strength when fighting on Ocean tiles
- 75 Ranged Strength
- 2 Range
- 3 Movement
- +1 Sight when fighting on Ocean tiles
- Can reveal other stealthed units
Unique Infrastructure
Hansa
- Infrastructure type: District
- Requires: Apprenticeship tech
- Replaces: Industrial Zone
- Halved Production cost
- 1 Gold Maintenance
- +1 Production from each adjacent resource
- +1 Production from every 2 adjacent district tiles
- +2 Production if adjacent to a Commercial Hub
- +2 Great Engineer points per turn
- +2 Production per Citizen working in the district
- Does not reduce appeal of adjacent tiles
Leader: Frederick Barbarossa
Leader Ability
Holy Roman Emperor
- Gain an additional Military Policy slot in all forms of governments
- All units gain +7 Combat Strength when fighting city-states
Agenda
Iron Crown
- Will try to conquer as many city-states as possible
- Likes civilizations who do not associate with city-states
- Dislikes civilizations who are suzerains of city-states or has conquered city-states
Original Link – Continuation of discussion
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