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Civilization 6 Germany

Civilization 6 – Germany Guide.

Unique Ability

Free Imperial Cities

  • Each city can build one more district than the Population limit would allow

Unique Unit


  • Unit type: Naval Raider
  • Requires: Electricity tech
  • Replaces: Submarine
  • Does not require resources
  • 430 Production cost (Standard Speed)
  • 6 Gold Maintenance
  • 65 Combat Strength
    • +10 Combat Strength when fighting on Ocean tiles

  • 75 Ranged Strength
  • 2 Range
  • 3 Movement
  • +1 Sight when fighting on Ocean tiles
  • Can reveal other stealthed units

Unique Infrastructure


  • Infrastructure type: District
  • Requires: Apprenticeship tech
  • Replaces: Industrial Zone
  • Halved Production cost
  • 1 Gold Maintenance
  • +1 Production from each adjacent resource
  • +1 Production from every 2 adjacent district tiles
  • +2 Production if adjacent to a Commercial Hub
  • +2 Great Engineer points per turn
  • +2 Production per Citizen working in the district
  • Does not reduce appeal of adjacent tiles

Leader: Frederick Barbarossa

Leader Ability

Holy Roman Emperor

  • Gain an additional Military Policy slot in all forms of governments
  • All units gain +7 Combat Strength when fighting city-states


Iron Crown

  • Will try to conquer as many city-states as possible
  • Likes civilizations who do not associate with city-states
  • Dislikes civilizations who are suzerains of city-states or has conquered city-states

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