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Civilization 6 Mongolia

Civilization 6 – Mongolia Guide.

Unique Ability


  • Starting a Trade Route immediately creates a Trading Post in the destination city
  • Receive an extra level of Diplomatic Visibility for possessing a Trading Post in any city of a civilization
  • Units receive an extra +3 Combat Strength for each level of Diplomatic Visibility on their opponent

Unique Unit


  • Unit type: Ranged Cavalry
  • Requires: Stirrups tech
  • Replaces: none
  • Does not require resources
  • 180 Production cost (Standard Speed)
  • 3 Gold Maintenance
  • 30 Combat Strength
  • 40 Ranged Strength
  • 2 Range
  • 4 Movement
  • Shares its Movement with all units in a formation

Unique Infrastructure


  • Infrastructure type: Building
  • Requires: Horseback Riding
  • Replaces: Stable
  • 120 Production cost (Standard Speed)
  • 1 Gold Maintenance
  • +1 Production
  • +1 Housing
  • +1 Citizen slot
  • +1 Great General point per turn
  • +25% Experience for all Light and Heavy Cavalry units trained in this city
  • +1 Movement for all Light and Heavy Cavalry units trained in this city
  • Cannot be built in an Encampment that already has a Barracks

Leader: Genghis Khan

Leader Ability

Mongol Horde

  • All Cavalry-class units gain +3 Combat Strength and a chance to capture enemy Cavalry-class units


Horse Lord

  • Wants to have the most dominant cavalry force
  • Likes civilizations who do not compete in cavalry strength
  • Dislikes civilizations who rival him in cavalry strength

Original Link – Continuation of discussion

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