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Habitats in 2.3 Builds Discussion – Stellaris

Stellaris Habitat

Hey there.

I am sitting here bored a little and decided to dig into finer details of munchkins the Habitats for al they are worth. Since 2.3 rolled out, we received the wonderful addition of being able to build a Generator, Mining and Research districts on our lovely living tin cans. Not to mention being now able to fit Purification Hubs and Energy Nexuses as well. And I must say, I am tempted to math the hell out of it, but… I am encountering a little problem… You see… While I must admit, having 8 Astro-Mining Districts is very interesting, the fact we cannot build Housing buildings next to them is quite limiting. Hence I came here to juggle some ideas with all of you. Hopefully.

So here are a few facts I gathered so far:

  • Habitat Central Control provides 5 Housing (6 with Domination traditions)
  • Habitation District provides 8 Housing
  • all other Districts provide 3 Housing
  • Fortress provides 3 Housing

Now if we were to max out Housing, that would be 8 Habitation Districts for a total of 70 Housing. 64 from Districts and 6 from Capital building. Any Empire can easily get -20% Housing usage, which pushes the population limit on a Habitat to 87 with a bit spare space. That can easily support some 6 fully upgraded Alloy Foundries with spare workers to fill in required amenities demand. If we add a Fortress, amount of supported Foundries goes to 8.

But to look at the new Miner and Technician districts, we come to a bit of a boggle. Each provides 3 Housing and 3 Miner/Technician jobs. Which means with a mediocre -20% Housing usage, we are looking at some poor 37 workers only. 26 of those will have to work as Miners in the Districts as well as Purification Hub. 3 are working in the Capital building. Which leaves just 8 for the remaining 14 buildings. Now if we were to add… Say 8 Fortresses, we push the population limit to 67, but also add 24 Soldier jobs. Which leaves us with 14 free workers and only 6 building slots. Which we will need to use at least some of for a little bit of amenities.

Now a bit of the problem with Mining and Generator Habitats could be solved with Droids, who while in the Servitude AI use only 50% of Housing, which can be pushed to 60% with one of the robot traits. But then again, we would be left with lots of empty building slots and the need to do something with them.

What do you do with your Habitats, gals, and guys? Any tested builds?

Original Link – Continuation of discussion

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